Ladybug - coming soon
Ladybug, the girl superhero, is helped by Chat Noir in her mission to capture the Akumas, evil creatures led by ButterFly, and save Paris.
IMPORTANT EDIT: This is a teaser for the CGI MOVIE most likely. The SERIES is stilled listed as being 2D with CGI (remember the CGI pigeons in the pv?). So unless Zagtoon or whoever says otherwise, this is what we should assume.
!!! IMPORTANT EDIT #2 !!!
Recent findings confirm that there WILL be a 26 ep. CGI SERIES for Ladybug.
HOWEVER - It is suggested that there will be a 2D SERIES AS WELL!!!!!
On ZAGTOON’S SITE, It lists ‘52X26’ 2D & CGI TV SERIES’ for Ladybug.
Which means that there will be a 2D series with 26 episodes and a CGI series with 26 episodes.
From my post: “Remember awhile back Zagtoon left Ladybug as a CGI series on their site? And everyone got confused because we thought it was going to be 2D? Then they edited it to say 2D & CGI? I wouldn’t think they’d add it back if they weren’t planning on doing it.”
Or at least I believe so. We will have to wait until someone can releases information that confirms this.
PLEASE REBLOG THIS POST WITH EDIT # 2 PLEASE!! ヽ(゜∇゜ヽ) !
Q:So you have any tips on getting freelance jobs like you guys just got? Do you apply or people who you've networked with give you tips? I'm trying to break into the industry and don't really know how to go about getting big freelance contracts. ^^'
Going to answer this along with a past question we received.
From personal experience :
- Have an online presence. Can’t stress this enough. Get a LinkedIn account, have a FB page, have a portfolio site ( we have a couple floating around out here). You can’t be afraid to put your work out there. Think about it, no one is going to run across your work by just a tumblr page or just a blogspot by searching for portfolios. Thousands are competing for possible offers as much just as you are, but they may have an advantage by having more sites. Basically , your name will pop up more on the search results. Also, tag your blog posts! Tag stuff as ” girl with hair”,”colorful trees”, just keywords! It helps gain more traffic to arrive on your blog! You have to make yourself known in the world of the internet.
- Market yourself- Make business cards; start a business. Anything it takes to give back something physical to a possible employer. If you go to a convention of sorts, whip that card out with no shame. Ask for the other person’s cards in return. :D
- Connections- We were blessed enough to attend CTN Expo in Burbank last year. We handed out “extensions” of ourselves through postcards, business cards, an art book, and just meeting with people. So if you ever get the chance to mingle with people outside the internet, it does some good. They can see a face. It becomes more of a personal connection with you and the possible recruiter.
- Portfolio- Don’t include fanart. Or at least, keep it to like, one picture. Nothing is worse for an employer than looking through a portfolio of someone who can’t create from their own imagination. This has nothing to do with fanart, personally. Professionally, just try to NOT put that stuff in there. Our thoughts from earlier today about portfolios here.
- Quality- This is a doozey to tell someone, and not to come across as , well, you know, but the work stands for itself. Usually high quality work will stand out from those whose quality could use a little more time to develop. It’s the truth. So if you don’t think you are right up to par, you can always wait, or jump right in anyway and get critique! Feedback is good.
- Your abilities- In our case, versatility demonstrated on our blog (which we have no idea how people decided to hire us from looking at our blog..haha) was an appealing factor for DisneyToons and Universal. For DisneyToons, it was our more sketchier/messy stuff that caught their eye. For Universal, it was our cartoony (?) drawings with varying shapes and the use of our (strange) color sense. ( Our colors didn’t go so well with the Disney Animation internship’s art directors, so you never know what a company likes!) So if you want to be known for a main style, that’s fine! But it may be harder to fit in with larger studios that have varying tastes. It could be the exact opposite for some people though!
This applies to freelance as well as actually working at a studio!
And this info may be nothing new, but this is what has worked for us!
There is most likely more to add, but it’s kind of late here. How we were contacted for DTS was from a recommendation from a pretty well known artist that just decided to give a card of ours to the recruiters. And Universal, was by a recruiter looking through an artist’s links that were on the side of their blog! We know there are people who are way more capable and talented than we are, but we are happy that we have had these opportunities, and great people to help us along the way. And from time and time again, you never know who is watching your art! You never know! Hope this helps a little ? :)
It would be great if other people reblogged this with who they follow, to keep the list going!
Here is a list of artists I keep track of… Sorry for the long list!
- Ian Worrel - Gravity Falls vis. dev. artist
- Kalen Chock
- Jules Durand - Gobelins student
- Alan Bodner
- Alex Alvarado - Disney artist
- Alex Woo - Pixar story artist
- Amanda Winterstein - CalArts grad
- Andre Medina - Sony Animation character designer
- Andrew Chesworth - Disney animator
- Marie Thorhauge
- Irene Suh
- Nikolas Ilic
- Victoria Ying - Disney vis. dev.
- Arthur Fong - DreamWorks vis. dev.
- Adam Campbell - Ringling grad
- Paul Richards
- Betsy Bauer - Google Doodler
- Ben Balistreri - DreamWorks story & character design
- Ben Holm - CalArts grad
- Ben Lo - BioWare concept artist
- Ben Andrews - Inertia Games artist
- Benjamin Plouffe
- Bill Cone
- De’Von Stubblefield - CalArts student
- Brittney Lee - Disney vis. dev.
- Steven MacLeod - DreamWorks story artist
- Calum Alexander Watt
- Goro Fujita
- Chris Oatley - former Disney artist
- Chris Sasaki - Pixar character designer
- Josh Cooley - Pixar story artist
- Jin Kim - Disney character designer
- Donna Lee - DisneyToons Studios artist
- Jason Scheier - DreamWorks vis. dev.
- Daniel Arriaga
- Daniela Strijleva - Pixar character art director
- Dave Rapoza
- Andreas Deja - former Disney animator
- Derek Monster - Pixar story artist
- Erin Kavanagh - CalArts grad
- Joël Corcia - Gobelins grad
- Ed Li
- Andrew Shek - character designer
- Elena and Olivia Ceballos
- Eric Spray
- Etienne Metois - Gobelins grad
- Filipe Andrade
- James Gurney
- Matt Williames
- Heidi Smith - ParaNorman character designer
- Todd Harris
- Sean Jimenez - Gravity Falls artist
- Sandro Cleuzo - former Don Bluth / Disney animator
- Jackson Sze
- James Finch
- Janine Chang - CalArts student
- Jeff Agala
- Jennifer Harlow - DreamWorks animator
- John K - creator of Ren & Stimpy
- Karl Hadrika - Ringling grad
- Leo Matsuda - Disney artist
- Marcos Cohen
- Marion Roussel - Cartoon Saloon artist
- Matt Rhodes
- Meg Park
- Mike Bear
- Helen Chen - Disney vis. dev.
- Aurelien Predal - Sony Animation vis. dev.
- Lorelay Bove - Disney vis. dev.
- Lou Romano
- Ryan Lang - Disney vis. dev.
- Natalie Hall
- Nathan Fowkes
- Jesse Aclin
- Nick Watson
- Noah Klocek - Pixar art director
- Michael Herrera - Disney story trainee
- Ryan Jones
- Nick Orsi - Disney vis. dev.
- Florian Satzinger
- Paul Lasaine
- Rad Sechrist - DreamWorks story artist
- Ryan Matias - Cartoon Network character designer
- Sam Nielson - Disney Interactive artist
- Bill Schwab - Disney character designer
- Saiping Lok
- Melissa Van Der Paardt
- Elle Michalka
- Stevie Lewis - DreamWorks vis. dev.
- Bobby Pontillas - Disney vis. dev. trainee
- Dave Pimentel - Disney story artist
- Thomas Cardone
- tipa graphic
- Toby Shelton - DreamWorks story artist
- Unofficial Paul Felix
- Victor Maury - Ringling student
- Tom Warburton - creator of Kids Next Door
- Wouter Tulp
- Matthew Cruikshank
- Youa Vang
Yay! Thanks WA! (We are SCAD students!) :D